Theater (Grades K-3)
Bethesda Campus

Sidwell Summer is excited to offer afternoon theater workshops in partnership with Bethesda’s Imagination Stage. Each week will provide different imaginative acting opportunities ranging from Drama Detectives to Super Kids to the Rescue! Imagination Stage “fosters a creative environment for children to develop their skills in, and understanding of, the theatre arts in a fun and stimulating way. Classes also promote essential 21st century skills including empathy, persistence and resilience, creative problem solving, and innovative thinking.” You can enroll in our afternoon Theater classes on their own or pair them with one of our morning programs to create a varied and fun-filled day for your camper!

2018 Dates
Super Kids to the Rescue June 18 – 22
Kids in Space June 25 – 29
Characters Take the Stage July 2 – 6 (No Camp July 4)
Drama Detectives July 9 – 13
Adventures on the High Seas July 16 – 20
Fairytale Adventures July 23 – 27
Magic Treehouse Adventures July 30 – August 3
Disney Drama August 6 – 10
$235 ($195 for 4-day week of July 2-6)
1:00PM – 3:00PM

Adding AM Programs

You can enroll in our Theater classes on their own or can make it part of a full day for your camper! If you would like to add Theater to a morning program such as LEGO, Soccer or Ninja Challenge, make sure to choose Theater as your PM program option during registration.

AM Camp options are listed below:

Soccer – (Grades K-5) At Sidwell’s Soccer Camp, dedicated and professional coaches lead fun and challenging programs that enhance campers technical skills while fostering a love of the game of soccer. Click here for information on this program. AM Soccer + Theater=$545.

Handwork Day Camp – (Grades K-6) The Handwork Day Camp option includes fun sewing, knitting and crafting projects lead by the experienced Handwork Studio staff. New projects will be introduced each week! Handwork + Theater = $600.

LEGO® Engineering – (Grades K-3)  This LEGO experience is an original program designed by Play-Well instructors and each week’s program has a different theme . Click here for information on this program. AM LEGO + Theater =$545

Ninja Challenge – (Grades K-5) Runs July 9-August 10. Using obstacle courses and active games, campers will jump, swing, climb, hang, leap, balance, and roll their way through multiple indoor and outdoor obstacles. Campers will even design some of their own obstacles! Click here for information on this program. Ninja Challenge + Theater =$550

Fencing – (Grades 2-5) Runs the first two weeks of camp (6/18-6/29). Introduction to Fencing taught by Olympic champion focusing on basic sword skills and Fencing principles.  Fencing + Theater=$545

Super Kids to the Rescue! (June 18 – 22)
“Help! The city is in danger. Who will save us?” Join forces with fellow crime fighters, and you may just save the day! Discover that you can fly or travel at the speed of light as we explore classic and original super stories using our bodies, voices, minds, and imaginations. In a camp designed to boost our self-esteem and develop creative minds of heroic proportions, there’s no stopping our imagination as we embark on this great adventure.

Kids in Space (June 25 – 29)
3…2…1…Blast off to the moon! On our adventure we may meet some space aliens, discover a new planet, or chart new territory. Join forces with your fellow space travelers to fix the spaceship with our stellar problem-solving skills, or to make predictions about which planet our adventures will take us next. Bring along your star chart so we can be sure to get home again safely.

Characters Take the Stage (July 2 -6) – Description coming soon!

Drama Detectives (July 9 – 13)
Get your magnifying glasses, because it’s time for some serious sleuthing! Together, we will use our bodies, voices, minds, and imaginations to solve mysteries that only truly creative detectives could conquer. Where did the queen’s diamond disappear to, who left those footprints in the garden, and what’s that sound coming from the museum? Help us close cases every day while we improve our active listening and attention to detail!

Adventures on the High Seas (July 16 – 20)
Ahoy, me mateys! Where shall we sail to today? Maybe we’ll go on a high seas adventure! Maybe we’ll voyage to Mermaid Island with Pirate Pete! Maybe we’ll sail through the Caribbean! Learn how to talk like a pirate and swim like a mermaid as we develop our problem-solving skills and a keen eye for hidden treasure. There’s no end to where your imagination can take you when your classroom transforms into a pirate ship.

Fairytale Adventures (July 23 – 27) – Description coming soon!

Magic Treehouse Adventures  (July 30 – August 3) – Description coming soon!

Disney Drama (August 6 – 10)  – Description coming soon!

All personal items and clothing should be labeled with camper’s full name. Campers should dress appropriately for activities (e.g., comfortable and appropriate shoes, shorts, and t-shirts).

  • Water Bottle
  •  Snack
  • Full day campers (combining with an AM program): bagged lunch. *Full day campers will enjoy pizza and Italian Ice each Friday at no cost to the camper. Camper should bring a lunch if they do not eat pizza

*In an effort to build the kind of community that is so integral to a memorable camp experience, we ask that cell phones, music players, e-readers, and personal gaming systems be left at home.

Drop Off: 12:45PM – 1:00PM

Pick Up: 3:00PM – 3:15PM

Please review the procedures below and let us know any of questions. We realize the process may seem overwhelming, but our families become pros after a few days and the flow of traffic works well.

Drop Off

Program drop off is from 12:45PM to 1:00PM. Campers arriving by car should be dropped off in front of the school’s Manor House, where camp staff will greet you. Camp staff will help open car doors and welcome campers. Parking spaces are available along the front drive and in the front parking lot if you would like to park and walk your camper to the Manor House.

Late Drop Off

If you arrive late to drop off your camper, please walk your child to the health office in the Manor House to check in for the day. All late arrivals will be escorted to their group by camp staff. Please make every effort to arrive on time to ensure that your camper will have a full day at camp.

Pick Up

Cars may begin parking in the driveway at 2:45PM and line up in two rows all the way down the driveway. Please do not arrive before 2:45PM. Once the driveway is full, cars line up on the side of Edgemoor Lane, closest to the school. Each driver must stay with his/her car. Please pull up directly behind the car in front of you so that we can fit as many vehicles as possible. If you are parked beyond the end of the fence that borders the soccer field and Edgemoor Lane, you must park and walk up to meet your camper at the end of the fence. We do not walk campers beyond the fence. There will be cones in the intersections to mark where cars may not be parked. We also have camp staff and campus security out on the road directing traffic to assist you, please follow their directions. If you are walking home, you should wait at the small gate at the end of field on Edgemoor Lane. We will walk your child to meet you.

At 2:50PM campers from all programs will gather in the carpool area. Please do not walk up and take your camper early. This can cause confusion as camp staff is working hard to make sure everyone is ready. A staff member will lead the campers by age and program (KaleidoKids, Kaleidoscope, Soccer, etc.) down the driveway, and then down Edgemoor Lane. We will walk all the way down the line of cars, stopping at the end of the fence that borders the soccer field and Edgemoor Lane. Once the campers have walked all the way along the fence, the counselors will return the remaining campers to the circle at the front of the school. Even though this may seem confusing, it works well if everyone follows these guidelines. We thank you in advance for your cooperation.

Early Pick Up

Please notify one of the program directors in advance by calling 202-537-2404 if you plan to pick up your child early from a camp program. Campers should be picked up directly from the health office in the Manor House and a parent or designated adult must check out with the camp staff before leaving campus in order to ensure the safety of all campers. Campers will not be permitted to wait alone, in the front of the school, or in other pick up locations.

*Note: For early pick up, please arrive before 2:00 PM. We cannot accommodate early pick ups after 2:00 PM due to carpool and scheduling constraints.*
Campers are escorted down the car lanes and along Edgemoor Lane at 3:00PM. This process has been negotiated between the school and the neighborhood. We would greatly appreciate if you follow the directions exactly. If you park illegally, your car may be ticketed.

Late Pick-Up Policy

Any camper not registered for Camp ‘til Six and who is not picked up in the 15 minutes designated pick up window is considered a Late Pick Up. Late campers are taken to the camp office until a parent or designated person picks up the camper(s).

Late Pick-Up Fees: Our staff’s time is as valuable to us as the time of our families. Therefore, late pick-up fees are incurred at the end of the 15 minute designated pick up window. Payment is due at the time of pick up, no exceptions. Payments can be made by cash, check, or credit card in the office.  If a camper is picked up within 15 minutes of the designated pick-up time, it is a charge of $15.00. Campers picked up any later from the camp office are charged a late pick-up fee of $50.00. Please note charges are per camper and will apply to each child.

Please note: Late campers are not taken to the Camp ‘til Six program. This program is for pre-registered campers only. Campers who have not been picked up by the program closure time will be in the summer office for pick up. Serious infractions (either based on frequency of late pick-ups or duration of any single pick up) may result in dismissal from camp program.

All mandatory medical information is captured through the online application unless your camper lives outside the United States or US Territories. If your camper lives outside the United States or US territories the Immunization Form below must be completed and submitted prior to the first day of camp. Per State of Maryland Law, your camper will not be permitted to attend camp without the completed form on file.

Additionally, if your child has medication to be distributed while at camp, you would like the nurse to administer over the counter medications to your child during the camp day, or your child has allergies or asthma, please click here to access the necessary forms.